12/18/2023 0 Comments Jour ey into a black holeThe last number hereby refers to the same portal system ID, just with an extra 0 to fit the signal booster format. Be aware that since the late NEXT era black holes do not appear in systems that were reached by a portal, even though the signal booster may show the hexadecimal address. This allows to track them down by using a local portal to find the system inside a region without the black hole radar. After birthing a new star at the end of The Atlas Path, a traveller gains the ability to see all black holes on the nearby Galactic Map.Įvery region has exactly one Black Hole System with the Portal System ID of 079 ( 079). Later on during the journey they will also be highlighted on the Galactic Map as a black star. If you learn the location of a black hole by talking to Polo, it will appear as a Waypoint selection at the top of your galactic map. So if you transit a black hole, don't expect to be able to find your previous position in the Galaxy Map.īlack holes are a spatial anomaly that can be found by asking Specialist Polo in the Space Anomaly for "a shortcut to the centre", or by stumbling upon them in a Black Hole System. Regardless, you will (almost) always end up around 7000 light-years closer to the Galaxy Centre (even though you may have traveled through the galactic core to get there). The actual direction of travel could be anywhere around the Galaxy Centre, so it's possible you may actually travel through the galactic core to your destination. There will be a report at the end of the trip detailing how far you traveled, but this isn't how much closer you got to the Galaxy Centre. Traveling through black holes will (almost) always take you closer to the Galaxy Centre by several thousand more light-years than any Hyperdrive can accomplish, but this is NOT linear. Occasionally, a black hole sufficiently close (within 10,000-15,000 ly) to the Galaxy Center will not transport you anywhere, but will still damage your starship.If nearly everything is damaged (with 1-2 remaining undamaged) before the jump, it's possible that transiting the black hole will not damage these items because the determination process may choose already-damaged technology modules. In this respect, if all technology items are broken already, nothing further will be damaged and no message will be displayed. The determination for what is damaged as a result of the jump does not appear to take into account the fact that some technology items may already be damaged, but the message that displays the damaged items only shows items that were damaged as a result of the jump.Gameplay mode (Permadeath, Survival, etc.) may have an effect on this. It has been observed to be as high as six or seven items, and as low as one. The number of damaged items also appears to be random.Doing so would be considered unintended gameplay (i.e., a bug). This means that, for a very short time after the jump, it's possible to move technology into the Technology tab to prevent it from being damaged. The determination for what is damaged is made AFTER the jump.There is a very slim chance that nothing will be damaged.However, some observations have been made. Details regarding this damage are scarce, as no recorded probability tests have been performed. Traveling through black holes will most likely damage some of the Starship technology modules, if they are not equipped in the Technology tab. With Beyond and Synthesis changes it is possible to achieve effective warp speed of 5,900 - 6,000 ly/min using an Explorer with 3,300ly range. The effective warp speed achieved with black hole travel is ~5,500 ly/min. Using black hole jumps, it is possible to reach the Galaxy Centre from the starting system (~700K ly away) in 2.5 - 3 hours. So if you travel 5,000 ly with your ship, you may only be 2,500 ly closer to the centre, or roughly 50% of the distance your ship actually travelled.īlack hole travel is one of the fastest ways to the centre of the galaxy discounting the ancient Portal network. Instead, your warp navigation is calculated by navigating past several systems along the route. Black holes will always move you closer to the centre by approximately 7,000 light-years (+/- 1,000 ly) unless they are part of the hyper black holes which can be used to travel vast distances of over 300,000 light-years towards it.Įven though your ship may be capable of traveling further by warping several times in a row, it does not fly a linear path. If any technology modules exist in your starship general inventory, some may be be damaged at random upon arrival to the new system (modules in technology inventory are safe). Black Holes take you to a fixed star system across the galaxy.
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