12/18/2023 0 Comments Stonehearth mods not workingIn fact, the trees you see in the concept video, the wood they generate, and the fact that wood is a raw material to make the house are all driven by the mod system. Yes, that was one of our first design goals for the crafting system. Tweak the AI of your settlers or the monstersĬan we, besides creating custom items, also create a custom supply chain? For example - Custom armour made from Giant beetles which will need to be hunted and then processed?.Here are some of the things you can do in a mod: Basically we're writing all of the game systems and content using the same tools that we will make available to you guys as modders. We're working very hard to make everything as moddable as possible. Want a pair of magic boots that make your worker run 3x as fast? No problem! Can I add a new item in a mod? What is moddable? So you can add your own item, give it a cool animation, and make it do something unique with scripts. Ideally, anything you see in the game you can replicate and put your own twist on using the modding tools. We're trying to build as many gameplay systems as possible using our own modding tools. Are they primarily aesthetic items & stats or is there a scripting component? ![]() The fancy editors will be a little immature, but if you don't mind rolling up your sleeves and writing some LUA and JSON, you'll be able to write mods yourself from day 1. It's so baked into the game that honestly it would be hard to turn it off. Yes, modding support will be there right from the start of the beta. It would be a huge effort to do a total conversion to sci-fi or whatever, but it will be possible. Are they that strong that the community could even create a sci-fi Version of the Game?Īll the major game features like building, farming, the classes, AIs, etc are built and ship as "mods" that we just happened to write.
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